I am new to Actionscript 3.0 and I am trying to generate a page title using Dynamic Text for each page. If you wish to use this content in any manner, you need written permission.HELP! How would I fix this Actionscript 3.0 so that it creates a Dynamic Page title for each page? This content was written by Diane Cipollo. Related Articles Editor's Picks Articles Top Ten Articles Previous Features Site Mapįollow copyright © 2021 by Diane Cipollo. Adobe, Photoshop, Photoshop Album, Photoshop Elements, Illustrator, InDesign, GoLive, Acrobat, Cue, Premiere Pro, Premiere Elements, Bridge, After Effects, InCopy, Dreamweaver, Flash, ActionScript, Fireworks, Contribute, Captivate, Flash Catalyst and Flash Paper is/are either registered trademark or a trademark of Adobe Systems Incorporated in the United States and/or other countries. Adobe product screen shot(s) reprinted with permission from Adobe Systems Incorporated. Sean McSharry is an Adobe Certified Flash Developer and Designer and a prerelease tester for many Adobe products.Ĭopyright 2018 Adobe Systems Incorporated.
Todd Yard is a software architect at Brightcove in Cambridge, Massachusetts and has contributed to several Flash-related books. ActionScript 3.0 Cookbook Solutions for Flash Platform and Flex Application Developers Well before Ajax and Microsoft's Windows Presentation Foundation hit the scene, Macromedia offered the first method for building web pages with the responsiveness and functionality of desktop programs with its Flash-based 'Rich Internet Applications'. Steve Webster works as a developer at Yahoo and has contributed to several Flash-related books.
Then, you expand the functionality of this RSS reader with ActionScript.
His site is also full of examples not in the book. Over the last few chapters, you build an RSS reader application in both the Flex 2 SDK and Flex Builder 2. I will recommend the book 'ActionScript 3.0 Game University' which has many step by step tutorials for all genre of games (puzzle, match-3, platform, maze, shooter). Now you are ready for advanced topics such as regular expressions, XML and E4X parsing. The authors cover components starting with building a framework for UI and video components to skinning the finished components. One of the most important aspects of any programming language is the ability to streamline a project or projects with reusable code. Moving on to audio, you build an MP3 audio player.
You apply this knowledge of event handling to build a video player and along the way learn about displaying and controlling video in Flash. Next, you learn the aspects necessary for building interactivity in Flash including events, listeners and the event flow.
As you build a drawing application, you learn the essentials such as how to use ActionScript to draw line strokes and shape fills.
of Flex and Flex Builder aimed at ActionScript 3.0 Flash developers. Next, they delve into the Graphics class and the drawing API. The first book to completely demystify leading-edge component development with the.
The authors cover everything from the Display list to movie playback. The most interesting topics for me are the visual aspects of Flash. As you move on to objects, classes, inheritance and other aspects of OOP, you take a look at a sample iPod project. The next chapter covers ActionScript fundamentals including variables, data types and constants. The authors first discuss the development process for building an ActionScript project and dissect a simple bouncing ball example. However in this book, the authors go one step further and help the readers to extend their ActionScript skills for both Flash and Flex. Most beginner's books on ActionScript cover just the basics such as variables, loops and functions and don't go much further. Like most of the friends of ED books on Flash R and ActionScript, this book by Steve Webster, Todd Yard and Sean McSharry is a good book for the novice.